Configuration
Last updated
Last updated
You can add/remove any of these options from each blip!
There is no need for all of them to be in every blips as well
Options with * are required!
This will set the blip name on the map
This will change the blip name to 'Prison' on the map
This will set the blip location on the map
The coords must be vector3
or vector4
in order to save the height too!
This option will prevent the blip waypoint teleportation bugs using /tpm
This will set the blip icon on the map
This will set the blip icon to 'radar_playerstate_arrested'
This will set the blip icon to 'radar_playerstate_custody'
This will set the blip color on the map
This will change the blip color to 'orange'
This will change the blip color to 'red'
This will set the blip scale on the map
lower than 0.5 will make the blip icon difficult to see
This will change the blip scale to 0.8, acceptable scale
This will change the blip scale to 0.5, smaller scale
This will set the blip opacity on the map
This will make the blip completely visible with full opacity
This will make the blip less visible and dimmer
This will pin the blip on the minimap if set to false
This will not pin the blip on the minimap
This will pin the blip on the minimap for players (something like N
on the minimap)
This option will make the blip appear and disappear for players on the map
This will make the blip to flash every 1 seconds
This will make the blip to flash every 2 seconds
This option will make the blip shrink (change size slowly) for players on the map
This will force the blip to shrink
This option will make the blip as waypoint route forever with custom colors
This will make the blip as waypoint with 'red' route forever
This option will allow the blip to be visible only on minimap, map or both of them. Default value is 'all'
This option will make the blip visible for both minimap and main map
This option will only make the blip visible for main map and hide it from minimap
This option will only make the blip visible for minimap and hide it from main map
This option will completely hide the blip from both minimap and main map
This option will make the blip selectable or non-selectable for players on the map
This will make the blips selectable and allow the players to find it in the blips list and mark it
This will hide the blip from blip list and only makes it visible on the map, useful for designing the map...
this option will make the blip only visible for specific gang members with minimum gang grades!
Currently, gang detection system only works for QB-Core
and QBox
This will make the blip only visible for 'lostmc' gang members with 1 or higher grade!
This will make the blip only visible for 'cartel' gang members with 3 or higher grade!
this option will make the blip only visible for specific job members with minimum job grades!
Currently, job detection system only works for QB-Core
and QBox
and ESX
This will make the blip only visible for 'ambulance' job members with 1 or higher grade!
This will make the blip only visible for 'police' job members with 2 or higher grade!
All the options are required for radiuses
This will set the radius location on the map
The coords must be vector3
or vector4
This will set the radius icon on the map
Recommended sprite is 9
This will set the radius color on the map
This will change the radius color to 'red'
This will change the blip radius to 'orange'
This will change the radius size on the map
This will change the radius to 100, this is bigger
This will change the radius to 10, this is smaller
This will set the radius opacity on the map
Recommended opacity is 3 - 15
This will make the radius more visible with full opacity
This will make the radius less visible and dimmer
You can find the blip icons on
You can find the blip colors on
The route colors are as same as blip colors!
You can find the blip/radius icons on
You can find the blip colors on